Without a well-rounded army of monsters, you won’t get far when fighting against computer-owned creatures or in those all-important multiplayer battles. To construct a formidable stable of beasts, you first need to understand each of the game’s elements and how they apply to monster creation. To build a legendary Monster Legends team, you want to become proficient at breeding monsters. After breeding is complete, select the TAKE EGG option to place your hybrid’s egg in the hatchery and start a countdown timer at the bottom of the screen. You must wait a predesignated amount of time for both breeding and hatching to take place; the duration length correlates directly with monster level and rarity. These times can be sped up significantly by spending gold or gems and by taking advantage of promotional incentives. After your new monster hatches successfully, you choose whether to place it in the appropriate habitat or sell it. Breeding two single-element monsters (also known as common monsters) usually results in a basic hybrid (known as uncommon monsters) or, if you’re lucky, the outcome can be a rare monster or even an epic monster. You can also breed dual-element monsters. Common monsters are typically weakest when attacking their own element but offer the most resistance against it. When breeding, however, the general strengths and weaknesses of hybrid monsters vary depending on the combination. Although the steps taken to breed monsters are easy, knowing which two to put together to get the desired outcome is far from it. Some of the game’s most often-used breeding combinations appear below, categorized by base element.
Firesaur + Treezard (Nature): This pairing results in Greenasaur or Pandaken (Epic). Both monsters have the Immune to Burning trait and a weakness to Water. Each hatches in 30 seconds.Firesaur + Rockilla (Earth): The offspring is either Firekong or Freettle (rare). Firekong offers Immune to Stun, while Freettle features the Energized trait. Both have weaknesses to Dark and Water and hatch in five minutes or less.Firesaur + Thunder Eagle (Thunder): The pairing produces Gigram or Thundenix (rare). Both beasts feature the Immune to Blind trait and have weaknesses to Earth and Water. Gigram emerges from its egg in 5.5 hours, while Thundenix is ready in four hours.Firesaur + Mersnake (Water): This hybrid offspring is either Sealion or Vapwhirl (rare). Both feature the Immune to Burning trait and share a weakness to Thunder. Sealion takes six hours to hatch, while Vapwhirl emerges from its egg in five hours.Firesaur + Tyrannoking (Dark): This pair produces either Flickie or Firetaur (rare). These monsters are both Immune to Blind and weak against Water and Light attacks. A Firetaur hatches after 12 hours while Flickie is ready for battle after nine.Firesaur + Genie (Magic): The resulting hybrid is Pyrook or Djinn (rare). These powerful monsters are Immune to Blind and extra sensitive to both Nature and Water. A Pyrook egg cracks open after 13 hours as opposed to 17 for the fiery Djinn.Firesaur + Metalsaur (Metal): This pairing results in Esmelter or Fornax (rare). Both formidable beasts are Immune to Burning and take just over a full day to hatch. Their weak points are Magic and Water-based attacks.
A Firesaur cannot breed with a Light-based monster because they are considered opposite elements.
Treezard + Firesaur (Fire): This pairing produces Greenasaur or Pandaken (Epic). Both monsters have the Immune to Burning trait and a weakness to Water. Each one hatches in 30 seconds.Treezard + Rockilla (Earth): This hybrid offspring is either Rarawr or Tarzape (rare). The long-horned Rarawr features the Attuned trait and is vulnerable to Fire and Dark elements. Tarzape includes the Hardened trait with similar weaknesses. Hatching times are 10 and six minutes, respectively.Treezard + Mersnake (Water): The offspring of this pair is either Sheluke or Bumblesnout (rare). Sheluke is more susceptible to Fire and Thunder, boasts the Hardened trait, and takes six hours to hatch. Bumblesnout features similar attributes with a five-hour hatching time.Treezard + Tyrannoking (Dark): The resulting hybrid is Utochomp or Dendrosaur (rare). Both carry the Energized trait and weaknesses to Fire and Light. These beasts require a duration of nine and 12 hours to hatch.Treezard + Genie (Magic): This pair produces Bloomskips or Pandalf (Epic). These monsters are Immune to Blind but weaker against Fire attacks. Pandalf takes 35 hours to hatch, while Bloomskips enter the world in 13 hours.Treezard + Light Spirit (Light): The offspring of these two monsters is either Vixsun or Rudicius (rare). Both creatures possess the Immune to Poison trait and a Fire and Magic weakness. Vixsun hatches in 16 hours, while Rudicius’ wait time is 21 hours.Treezard + Metalsaur (Metal): This hybrid is either Jonskeer or Crux (rare). Both are immune to Poison with a 22-hour breeding window and 26-hour hatching time. These high-level warriors’ only glaring weaknesses occur when they are exposed to Magic or Fire attacks.
A Treezard cannot be bred with a Thunder-based monster because they are considered opposite elements.
Rockilla + Firesaur (Fire): This pairing produces hybrids Firekong or Freettle (rare). Firekong offers Immune to Stun, while Freettle features the Energized trait. Both monsters have weaknesses to Dark and Water and hatch in five minutes or less.Rockilla + Treezard (Nature): The hybrid offspring is Rarawr or Tarzape (rare). The long-horned Rarawr features the Attuned trait and is vulnerable to Fire and Dark elements. Tarzape includes the Hardened trait with similar weaknesses. Hatching times are 10 and six minutes, respectively.Rockilla + Thunder Eagle (Thunder): This pairing produces Electrex or Bonbon (rare). These hybrids both start with a weakness to Dark. Electrex features the Hardened trait with a one-hour hatching time. Bonbon offers Energized and requires six hours until it’s ready to use.Rockilla + Mersnake (Water): The offspring is either Gastosquish or Musu (Epic). Gastosquish has a six-hour hatch time and features the Hardened trait with Dark and Thunder vulnerabilities. The first dragon can own, Musu requires a 35-hour hatching window but is worth the wait. It bears the same traits and weaknesses as its Uncommon relative.Rockilla + Tyrannoking (Dark): This pairing produces either Obsidia or Beefcake (rare). Obsidia and Beefcake are Immune to Daze with a weakness against Light attacks. The former requires nine hours to hatch, with the latter springing to life an hour sooner.Rockilla + Light Spirit (Light): The hybrid is Light Sphinx or Goldcore (Epic). These two bruisers are both Immune to Stun but are vulnerable when defending Dark or Magic. The majestic Light Sphinx hatches in 16 hours, while the hard-to-find Goldcore requires 35 hours.Rockilla + Metalsaur (Metal): This pairing produces Rockneto or Gravoid (rare). Both top-level fighters require 22 hours of breeding time and another 26 hours to hatch. Vulnerable to Magic and Dark elements, Rockneto is Immune to Stun while the worm-like Gravoid features the Hardened trait.
A Rockilla cannot be bred with a Magic-based monster because they are considered opposite elements.
Thunder Eagle + Firesaur (Fire): These two monsters produce Gigram or Thundenix (rare). Both beasts feature the Immune to Blind trait and have weaknesses to Earth and Water. Gigram emerges from its egg in 5.5 hours, while Thundenix is ready in four.Thunder Eagle + Rockilla (Earth): This pairing produces Electrex or Bonbon (rare). These hybrids both start with a weakness to Dark. Electrex features the Hardened trait with a one-hour hatching time. Bonbon offers Energized and requires six hours until it’s ready to use.Thunder Eagle + Mersnake (Water): The hybrid is Shock Turtle or Koopigg (rare). The Shock Turtle features the Immune to Poison trait and is weaker against Earth-based attacks, hatching in six hours. Koopigg’s immunity is to Stun, and it hatches after a five-hour wait.Thunder Eagle + Tyrannoking (Dark): This pairing produces Terror Dactyl or Shanky (rare). Both of these dinosaurs are vulnerable to Earth and Light, with the former requiring nine hours to hatch and the latter 12. Terror Dactyl’s key trait is Attuned, while Shanky is Immune to Blind.Thunder Eagle + Genie (Magic): The offspring is Raydex or Sparkwedge (rare). Each of these hybrids is Immune to Stun and more vulnerable to Earth and Nature attacks, respectively requiring 13 and 17 hours to hatch.Thunder Eagle + Light Spirit (Light): This hybrid is Pelitwiri or Pulseprism (rare). Both feature the Hardened trait and are susceptible to Earth and Magic elements. Pelitwiri can be in your habitat and ready to battle in 16 hours, but you’ll need to wait 21 hours for the rarer Pulseprism.Thunder Eagle + Metalsaur (Metal): This pairing results in Lesaki or Garuda M3 (rare). Each monster has a combined 48-hour breeding and hatching time. These metallic monsters are Immune to Daze and weak against Magic and Earth attacks.
A Thunder Eagle cannot breed with a Nature-based monster because they are considered opposite elements.
Mersnake + Treezard (Nature): These two monsters produce Sheluke or Bumblesnout (rare). Sheluke is more susceptible to Fire and Thunder, boasts the Hardened trait, and takes six hours to hatch. Bumblesnout features similar attributes with a five-hour hatching time.Mersnake + Firesaur (Fire): The hybrid is Sealion or Vapwhirl (rare). Both feature the Immune to Burning trait and share a weakness to Thunder. Sealion takes six hours to hatch, while Vapwhirl emerges from its egg in five.Mersnake + Rockilla (Earth): This pairing produces Gastosquish or Musu (Epic). Gastosquish has a six-hour hatch time and features the Hardened trait with Dark and Thunder vulnerabilities. The first dragon you can own, Musu requires a 35-hour hatching window but is worth the wait. It bears the same traits and weaknesses as its Uncommon relative.Mersnake + Thunder Eagle (Thunder): This pairing results in Shock Turtle or Koopigg (rare). Shock Turtle features the Immune to Poison trait and is weaker against Earth-based attacks, hatching in six hours. Koopigg’s immunity is to Stun, and it hatches after a five-hour wait.Mersnake + Genie (Magic): The offspring is either Dolphchamp or Octocrush (rare). Both monsters are Immune to Stun and vulnerable against Nature and Thunder. Dolphchamp hatches in 13 hours, while the tentacled Octocrush requires a 17-hour stretch.Mersnake + Light Spirit (Light): The hybrid is Blesstle or Raane (rare). Each beast is born with the Hardened trait and a weakness to Magic and Thunder. Blesstle’s hatching time is 16 hours while the elusive Raane requires 21 hours.Mersnake + Metalsaur (Metal): This pairing results in Metanephrops or Metaselach (rare). Requiring two full days to breed and hatch, these destruction dealers are susceptible to Magic and Thunder-based foes. Metanephrops features the Immune to Blind trait and the shapeshifting Metaselach is Hardened.
A Mersnake cannot be bred with a Dark-based monster because they are considered opposite elements. In addition, breeding two Mersnakes together typically produces another Common Mersnake but can occasionally result in an Epic Razfeesh.
Tyrannoking + Firesaur (Fire): These two monsters produce Flickie or Firetaur (rare). These monsters are both Immune to Blind and weak against Water and Light attacks. A Firetaur hatches after 12 hours, while Flickie is ready for battle after nine hours.Tryannoking + Treezard (Nature): The resulting hybrid is Utochomp or Dendrosaur (rare). Both have the Energized trait and weaknesses to Fire and Light. These beasts require a duration of nine and 12 hours to hatch, respectively.Tyrannoking + Rockilla (Earth): This pair produces Obsidia and Beefcake (rare). Obsidia and Beefcake are Immune to Daze with a weakness against Light attacks. The former requires nine hours to hatch, with the latter springing to life an hour sooner.Tyrannoking + Thunder Eagle (Thunder): The resulting offspring is Terror Doctyl or Shanky (rare). Both of these dinosaurs are vulnerable to Earth and Light, with the former requiring nine hours to hatch and the latter 12. Terror Dactyl’s key trait is Attuned, while Shanky is Immune to Blind.Tyrannoking + Genie (Magic): The hybrid is Giragast or Haze (rare). Immune to Blind with a weakness for Light and Nature attacks, these two wielders of Dark Magic can be ready to roll in 13 and 17 hours, respectively.Tyrannoking + Metalsaur (Metal): The pairing results in Omethyst or Vortux (rare). These Dark metallic monsters need 48 hours to breed and hatch before being eligible for sale or battle. Omethyst is born with the Hardened trait, while Vortux features Immune to Blind. Both are weaker than normal when faced with Magic or Light attacks.
A Tyrannoking cannot breed with a Water-based monster because they are considered opposite elements.
Genie + Treezard (Nature): Bloomskips, Pandalf (Epic) or Erpham (Epic); All three are Immune to Blind but weaker against Fire attacks; Pandalf and Erpham take 35 hours to hatch while Bloomskips enter the world in 13.Genie + Firesaur (Fire): Pyrook or Djinn (rare); These powerful monsters are Immune to Blind and extra-sensitive to both Nature and Water. A Pyrook egg cracks open after 13 hours as opposed to 17 for the fiery Djinn.Genie + Thunder Eagle (Thunder): The offspring is Raydex or Sparkwedge (rare); Each of these hybrids is Immune to Stun and more vulnerable to Earth and Nature attacks, requiring 13 and 17 hours to hatch, respectively.Genie + Mersnake (Water): This pairing produces Dolphchamp, Octocrush (rare), or Drop Elemental (Epic). Dolphchamp and Octocrush are Immune to Stun and vulnerable against Nature and Thunder. Dolphchamp hatches in 13 hours, while the tentacled Octocrush requires a 17-hour wait. The Epic Drop Elemental hatches in 35 hours and is Immune to Burning.Genie + Tyrannoking (Dark): This pair produces Giragast, Haze (rare), or Darknubis (Epic). Immune to Blind with a weakness for Light and Nature attacks, these three wielders of Dark Magic can be ready to roll in 13, 17, and 35 hours, respectively.Genie + Light Spirit (Light): The offspring is Flawless or Zim (rare). Each monster features the Hardened trait and a vulnerability against Nature, hatching in 21 and 16 hours, respectively.Genie + Metalsaur (Metal): This pairing results in Manolyth or Dommeath (rare). After two days of breeding and hatching, these two magical beasts are ready for prime time, with their only real weakness against Nature. Manolyth’s immunity is to blindness, while Dommeath features the Immune to Daze trait.
A Genie cannot breed with an Earth-based monster because they are considered opposite elements.
Light Spirit + Treezard (Nature): This pairing produces Vixsun or Rudicius (rare). Both creatures include the Immune to Poison trait as well as Fire and Magic weakness. Vixsun hatches in 16 hours while Rudicius’ wait time is 21 hours.Light Spirit + Rockilla (Earth): The offspring is Light Sphinx or Goldcore (rare). These two bruisers are both Immune to Stun but are vulnerable when defending Dark or Magic. The majestic Light Sphinx hatches in 16 hours while the hard-to-find Goldcore requires 35 hours.Light Spirit + Thunder Eagle (Thunder): This pair results in Pelitwirl or Pulseprism (rare). Both feature the Hardened trait and are susceptible to Earth and Magic elements. Pelitwiri can be in your habitat and ready to battle in 16 hours, but you need to wait 21 hours for the rarer Pulseprism.Light Spirit + Mersnake (Water): The hybrid is Blesstle or Raane (rare). Each beast is born with the Hardened trait and a weakness to Magic and Thunder. Blesstle’s hatching time is 16 hours, while the elusive Raane takes 21 hours.Light Spirit + Tyrannoking (Dark): This pairing results in Succuba or Fayemelina (Epic). Each of these monsters is Immune to Blind and derived from the same elements, but that’s where the similarities stop. Succuba is vulnerable to Magic attacks and has a hatching time of 16 hours. The hard-to-breed Fayemelina’s only real weakness is against Metal, and she requires a 35-hour wait to hatch.Light Spirit + Genie (Magic): The offspring is either Flawless or Zim (rare). Each monster features the Hardened trait and a vulnerability against Nature, hatching in 21 and 16 hours.Light Spirit + Metalsaur (Metal): The paid produces Heimdal or Aurinia (rare). Both are Immune to Blind and vulnerable against Magic. These impressive specimens require a two-day waiting period to breed and hatch.
A Light Spirit cannot breed with a Fire-based monster because they are considered opposite elements.
Metalsaur + Firesaur (Fire): The hybrid offspring is either Esmelter or Fornax (rare). Both formidable beasts are Immune to Burning and take just over a full day to hatch. Their weak points are Magic and Water-based attacks.Metalsaur + Treezard (Nature): This pair produces Jonskeer or Crux (rare). Both are Immune to Poison with a 22-hour breeding window and 26-hour hatching time. These high-level warriors’ only glaring weaknesses occur when they are exposed to Magic or Fire attacks.Metalsaur + Rockilla (Earth): The offspring is Rockneto or Gravoid (rare). Both top-level fighters require 22 hours of breeding time and another 26 hours to hatch. Vulnerable to Magic and Dark elements, Rockneto is Immune to Stun, while the worm-like Gravoid features the Hardened trait.Metalsaur + Thunder Eagle (Thunder): This pairing results in Lesaki or Garuda M3 (rare): Each with a combined 48-hour breeding and hatching time, these metallic monsters are Immune to Daze and weak against Magic and Earth attacks.Metalsaur + Mersnake (Water): The hybrid is Metanephrops or Metalselach (rare): Requiring two full days to breed and hatch, these destruction dealers are susceptible to Magic and Thunder-based foes. Metanephrops features the Immune to Blind trait, and the shapeshifting Metaselach is Hardened.Metalsaur + Tyrannoking (Dark): This pair results in Omethyst or Vortux (rare). These Dark metallic monsters need 48 hours to breed and hatch before being eligible for sale or battle. Omethyst is born with the Hardened trait, while Vortux features Immune to Blind. Both are weaker than normal when faced with Magic or Light attacks.Metalsaur + Genie (Magic): Manolyth or Dommeath (rare). After two days of breeding and hatching time, these two magical beasts are ready for prime time, with their only real weakness against Nature. Manolyth’s immunity is to blindness, while Dommeath features the Immune to Daze trait.Metalsaur + Light Spirit (Light): The offspring is Heimdal or Aurinia (rare). Both Immune to Blind and vulnerable against Magic, these impressive specimens require a two-day waiting period to breed and hatch.
Monster Legends holds breeding events on a regular basis, during which you can sometimes create specialized monsters.